Monday, November 16, 2009

Oceanside view

I have completed something!!

Yes indeedy!

Some may remember the post below with my moustached robot in a scene. This is what it turned into. I turned my back on that lovable robot, and decided to tryout a non-isometric pixel art piece.

The last week or so has been filled with development work, mostly. There are some things which I am quietly completing on the side which I hope to be able to reveal sooner rather than later.

Monday, November 9, 2009

An update from afar!

So I've been somewhat busier-than-usual these past couple of days. I've also been sketching a lot, stuff that may not be polite to upload and share with the electronic world. All this of course has lead to a reduction in updates in this here blog. Booo!

Towards the end of last week I completed another PixelJoint weekly challenge. Last week the challenge was Movember, in that we had to create an original character sporting a Mo, with max canvas size being 100 x 100. You can see my entry here

I ran ouot of time to finish it completely, so I decided to go about my own business and complete it more fully afterwards. This is what I'm up to:

Yeah, a bit messy considering it's a rough plan. Why is a moustachafied robot travelling down a path? No one knows. How many robots do you know with moustaches? Not many I'm guessing! Bam.

Currently I'm doign sketched for enemy craft for that Shoot-em-up project, as well as a logo design for Mew Robotics Group from Imperial College London, and continual robot character development for Robogals Inc. I will ask around to see what I can and cannot upload, because I would really like to share some of it!

Monday, November 2, 2009

Shmup animation: Work in Progress!

Man I have been a busy bee lately. But I knuckled down and finished a draft of a future quick Shoot-em-up animation.It's so big because it is supposed to accommodate for other things in the final.

Anyway, the main idea wad to have the ship take off from a runway (done but not added, obviously), shoot a bit, bank left, shoot a bit, bank right, shoot a bit, then travel off screen. Simple right? NO! The rate of movement was the hardest, making sure the movement per frame looked good enough to be convincing. A lot of tweaking! Argh.

The final version will have the runway and full take off sequence, reflections from the engine and guns on the craft, actually gun projectiles, and a smooth transition from start to finish.

For the meantime, here is the sprite sheet for this animation:
I believe all of these were used in the animation, except for the duplicate at the bottom. So that equals to 17 all up. Yum.

Thursday, October 29, 2009

Cityscape update: Apartments.

Working on apartments:
Is a lot of friggin' work!!

A work in progress, obviously. A simple apartment complex turns into a geometrical nightmare. I love isometric pixel art. *Grumble grumble*.

Saturday, October 24, 2009

Pixel Joint weekly challenge: Greed: Blood Money

Pixel Joint is a website dedicated to pixel art. I have just started getting some work on there in order to immerse myself into it all, so I don't have much to show there yet. *eep*

Pixel Joint usually do weekly challenges with a theme, restriction(s) or both. This week, which I entered, asked artists to represent one of the seven sins, but were restricting in using the base Windows 7 colour pallete. To see what that is exactly:

I was originally going to do envy, but had a good idea on greed to do an RPG mock-up style thing involving a greedy business person who's hell bent on getting richer and richer. Enter Greed: Blood Money.


My main objective was to ge the character design correct, anatomically, proportionally, everythingally. I've always wanted to do a character like this, so I'm glad I got it done! I mthink the piece lacks in the isometric scene though. My excuse? The pallete! :P

In addition, Pixel Joint restricts previews of pieces to 100 x 100 pixels. But this offers an opportunity to do another piece of work. Enter title screen:

Ohhhh yeeaaah. The Press Start message is italicised and everything, just like in the money-hungry 80's! For factual sake, the image at the back is of Wall street in a three tone setting.

Friday, October 23, 2009

Robot sketches

I was asked to do a design of a cute, perhaps approachable (read: no laser eyes or chainsaw hands) robot for illustrative purposes.
My illustration skills have certainly improved since the last time I tried sketching ideas (not the craft, we're talking WAY in the past). Which one do you thing is the radingest robot of them all?

I've completed a pixel piece I want to put up, but I'm waiting until tomorrow to finalise before I put it up. I'm also going to be working on my time management skills. More efficient! Yay!

Saturday, October 17, 2009

'Shmup project' development series - sketches

A couple of days back I showed you some basic shoot-em-up player craft. These were only a start...of the project. Nieeheeee!

Below, some sketches/design sheets for ideas. The idea was to go more futuristic, less conventional, more out there. these are only 2 of what I've come up with (and I haven't only done 2 pages!!)I will be doing some other design stuff in parallel to this over the coming week (well, that is the plan). Hopefully have some animations and delicious sprites up as well!